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Engineering Transportation

By Self Publishing Titans
The Design of Everyday Things: Revised and Expanded Edition

The Design of Everyday Things: Revised and Expanded Edition

by Don Norman

4.6 (7551 ratings)
Engineering Transportation

Published

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Language

English

Publisher

Hachette Audio

Available Formats & Prices

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Kindle

$13.99

Paperback

$12.79

Audiobook

$19.10

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About This Book

Design doesn't have to be complicated, which is why this guide to human-centered design shows that usability is just as important as aesthetics. Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious - even liberating - audiobook, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology.

The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints.

The goal: guide the user effortlessly to the right action on the right control at the right time. The Design of Everyday Things is a powerful primer on how - and why - some products satisfy customers while others only frustrate them. PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.

Introduction

In a world where technology surrounds us at every turn, understanding the design principles behind everyday objects becomes imperative. This book delves into the significance of intuitive design in our daily lives, unraveling the intricacies of why some products work seamlessly while others fail. Written by expert Don Norman, it provides insightful lessons that are both practical and impactful, guiding readers to become more mindful of the design decisions that influence human interaction.

Key Takeaways

Good design should always prioritize user needs for intuitive interaction and satisfaction. Understanding the psychology behind users' actions is essential for creating efficient enjoyable products. Mistakes offer valuable insights actively shaping the process of refining effective design solutions.

Detailed Description

The Design of Everyday Things offers a comprehensive exploration of why some product designs fail catastrophically while others achieve astounding success. It challenges designers to prioritize how people interact with objects and underscores the necessity of harmony between functionality and usability. This expanded edition includes updated examples and refined insights to reflect the rapidly evolving design landscape./n Through vivid examples and a clear narrative, Norman explores the essence of effective design, rooted in understanding user psychology.

He demonstrates how good design embraces human error, navigating it skillfully to enhance the overall user experience. The book encourages a paradigm shift, viewing design as a facilitator of human capacity rather than a barrier./n Readers gain a heightened awareness of the design elements influencing their daily interactions, leading to more thoughtful choices in the objects they use. By emphasizing the importance of intuitive interfaces and empathetic design, Norman's work remains as relevant and thought-provoking as ever in today's digital age.

Standout Features

The revised edition of The Design of Everyday Things remains significant for its clarity and relevance presenting timeless principles adaptable to modern contexts Its engaging narrative is combined with fresh examples making complex concepts accessible and relatable to a wide audience./n The book's legacy lies in its fusion of psychology with design illustrating how an understanding of human behavior informs successful design practices By focusing on real-world examples it equips readers to recognize and appreciate effective design in their environments./n Don Norman's expertise and passion shine through making this a foundational read for anyone interested in creating products that delight users and stand the test of time Its focus on empathy and user-centric design has a transformative effect on both designers and consumers alike.

Book Details

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Pages:Not found
Language:English
Published:Not found
Publisher:Hachette Audio
Authors:Don Norman

Rating

4.6

Based on 7551 ratings

Customer Reviews

Informative and Enjoyable Read

Verified Purchase
Book Shark
March 29, 2015

The Design of Everyday Things: Revised and Expanded Edition by Don Norman “The Design of Everyday Things” is a very good sequel to the first edition of this book, “The Psychology of Everyday Things” published in 1988. In this informative and enjoyable edition, educator and cognitive engineer, Don Norman provides readers with an interesting look at what constitutes good design. An advocate for user-centered design this is a helpful introduction to the world of design. This enlightening 370-page book includes the following seven chapters: 1. The Psychopathology of Everyday Things, 2. The Psychology of Everyday Actions, 3. Knowledge in the Head and in the World, 4. Knowing What to Do: Constraints Discoverability, and Feedback, 5. Human Error? No, Bad Design, 6. Design Thinking, and 7. Design in the World of Business. Positives: 1. An accessible and well-researched book. Excellent resource for professionals in the field but intended for all to enjoy. 2. The interesting topic of design in everyday products. 3. Don Norman’s credentials are outstanding and his mastery of the topic is manifested from his astute observations based on experiences in engineering, cognitive science and business. “My experiences in industry have taught me about the complexities of the real world, how cost and schedules are critical, the need to pay attention to competition, and the importance of multidisciplinary teams.” 4. A very good format. The book starts with a clear preface on where the book is going to take you. 5. Good use of tables and charts to complement the narrative. 6. Throughout the book there is an emphasis on what constitutes good design. It all starts with asking the right questions and Norman does a wonderful job of that. “Two of the most important characteristics of good design are discoverability and understanding. Discoverability: Is it possible to even figure out what actions are possible and where and how to perform them? Understanding: What does it all mean? How is the product supposed to be used? What do all the different controls and settings mean?” 7. Explains the differences between the three main designs discussed in this book: industrial design, interaction design, and experience design. 8. Norman is an advocate for human-centered designs. “The solution is human-centered design (HCD), an approach that puts human needs, capabilities, and behavior first, then designs to accommodate those needs, capabilities, and ways of behaving.” 9. The six fundamental principles of interaction: affordances, signifiers, constraints, mappings, feedback, and the conceptual model of the system. These principles are discussed with many examples to help the reader understand these important concepts. “Good conceptual models are the key to understandable, enjoyable products: good communication is the key to good conceptual models.” 10. Helpful insights on how people use products; and the seven stages of action. “When people use something, they face two gulfs: the Gulf of Execution, where they try to figure out how it operates, and the Gulf of Evaluation, where they try to figure out what happened.” 11. One of the strengths of this book is the very important but often times ignored aspect of psychology in design. “The approach I use here comes from my book Emotional Design. There, I suggested that a useful approximate model of human cognition and emotion is to consider three levels of processing: visceral, behavioral, and reflective.” “All three levels of processing work together. All play essential roles in determining a person’s like or dislike of a product or service.” 12. A key premise of this book, “…in my experience, human error usually is a result of poor design: it should be called system error.” “The hard and necessary part of design is to make things work well even when things do not go as planned.” 13. A chapter dedicated to how knowledge of the world combines with the knowledge in the head. “The design implications are clear: provide meaningful structures. Perhaps a better way is to make memory unnecessary: put the required information in the world. This is the power of the traditional graphical user interface with its old-fashioned menu structure.” 14. An excellent chapter on how designers can provide the critical information that allows people to know what to do, even when experiencing an unfamiliar device or situation. The four kinds of constraints: physical, cultural, semantic, and logical. 15. Insights on how to deal with failures. “Interruptions are a common reason for error, not helped by designs and procedures that assume full, dedicated attention yet that do not make it easy to resume operations after an interruption. And finally, perhaps the worst culprit of all, is the attitude of people toward errors.” 16. Type of errors, the difference between mistakes and errors. “Slips occur when the goal is correct, but the required actions are not done properly: the execution is flawed. Mistakes occur when the goal or plan is wrong.” “What is a designer to do? Provide as much guidance as possible to ensure that the current state of things is displayed in a coherent and easily interpreted format—ideally graphical.” 17. A key tidbit on checklists. “It is always better to have two people do checklists together as a team: one to read the instruction, the other to execute it.” 18. The key to success of resilient organizations, “A resilient organization treats safety as a core value, not a commodity that can be counted.” 19. Many great examples of sound design thinking. The Human-Centered Design Process. “There is no substitute for direct observation of and interaction with the people who will be using the product.” 20. A real-world practice that resonates, “In product development, schedule and cost provide very strong constraints, so it is up to the design team to meet these requirements while getting to an acceptable, high-quality design.” 21. Notes, references, and so much more… Negatives: 1. I would have liked to have seen more examples of product failure. Perhaps, legal matters interfere with authors’ ability to share such information. 2. More illustrations would have been helpful. 3. For those of us in the field, appendices that provide more detailed information would have added value. 4. The kindle did not take advantage of its linking capability. In other words, the notes provided were not linked. In summary, this was a very informative and enjoyable book to read. Norman succeeds in providing readers of all backgrounds with helpful insights on what constitutes good design in everyday products. A highly recommended read! Further recommendations: “Emotional Design” by the same author, “Inspired: How to Make Products Customers Love” by Marty Cagan, “Hooked: How to Build Habit-Forming Products” by Nir Eyal, “100 Things Every Designer Needs to Know About People” by Susan Weinschenk, “Lean Customer Development: Building Products Your Customers Will Buy” by Cindy Alvarez, “Principles of Product Development Flow” by Donald G. Reinertsen, and “Well-Deigned” by Jon Kolko

this book gave me direction in my human factors career

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Jason Sanders
January 27, 2024

the book is engaging and helpful. It gave me a new perspective on objects and a new perspective on address issues that are related to the objects that are not human centered design.

It's great, just stop calling it 'the UX Bible'

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Ilya Korobkov
April 17, 2020

A lot of people voice their disappointment with this book, because they expect it to be an in-depth, authoritative guide written for professional designers, and it turns out to be something else. Let me tell you a little secret, design people: it's not "the design bible", it's not "the UX bible", it's not anything bible. It's more of a religious pamphlet aimed at laymen who don't normally think about design in their everyday work, to bring them the gospel of good design practices in an extremely condensed form. Developers love this book, because it's good (duh!) and also because it comes with recommendations from several luminaries in the field, most notably Jeff Atwood, the co-founder of StackOverflow. I'm no exception. It helped shift my focus from making software that does its job well, to making software that helps its users do their jobs well. It explains in very simple terms why you should care about how users experience and interact with the things you make and how to start thinking about making their interactions more satisfying and rewarding. It also walks you through the typical interaction cycle, from the idea of action that user wants to perform, to the interpretation of feedback they receive; it is a tremendous help when you are trying to 'debug' the interactions and figure out the exact reason why users find your design distracting, irritating or counter-intuitive. There are sections clarifying the terms you might have heard elsewhere but don't know exactly what they mean (A/B testing, root cause analysis, iterative vs. waterfall approach) or how they might help you improve your design. There is a particularly illuminating chapter explaining why fridge controls and stove controls (among many other things) come in so many different and incompatible designs, how companies are trying to solve this problem with standardization and why standards sometimes create more problems than they solve. What else? It's also short, well-written and entertaining. The jokes are rare, poignant, and usually delivered with a deadpan snark. To give you an example, "The typewriter was a radical innovation that had a dramatic impact upon office and home writing. It helped provide a role for women in offices as typists and secretaries, which led to the redefinition of the job of secretary to be a dead end rather than the first step toward an executive position". Nice, huh? To summarize: buy this book if you want to know more about design in general and/or become a better designer to complement your other skills. Don't buy this book if you expect a huge how-to manual or a cookbook aimed at experienced designers.